| From http://www.rsgaming.com/ the Unity preview materials that have been released in the months leading up to release, that is clearly signaled in the various members of the Assassin order that lead character Arno is involved in and the various mechanics that allow for complex online cooperative play. However, the Assassin's Creed franchise is based in history in a number of different senses. History is the series' playground, as the promo materials through the years have told us, and each game takes a historical period or several periods as the focus of their narrative.There is also the sense that the Runescape games are enmired on their own history. Each game progresses several plots, including: the history of the Assassins and Templars, the plot of the protagonist character, the history of the First Civilization, the history of the development of the Animus system, and the history of the Abstergo corporation. Each game in the series juggles these narratives in different ways and at different levels of success, and as the series goes on, it seems like it will only get harder and harder to integrate all of this information into future Runescape games. When you add in the additional comics, portable Runescape games, and novelizations, the complexity really begins to build up.Amancio isn't worried about this, though. We treat every single story that we tell on the Assassin's Creed franchise as being canon, he explains. In an effort to maintain this cohesiveness, key members of cross-functional teams attend summits about the various media that the Assassin's Creed brand spreads across. Amancio elucidates: Everyone gives their input and then agrees on the story's direction. And because we believe in trans-media storytelling, we don't adapt these stories to different media. We actually come up with these stories in a way where they're built from the ground up for that particular medium. We prefer that to adaptation because it's a more faithful translation. This medium specificity happens alongside a cross-media fidelity to a particular kind of story ubiquitous to the Assassin's Creed brand. The Runescape games generally have stories that focus around young men who have problems with authority. Their plotlines are often focused around resolving that problem with authority (with mixed results): Altair learns discipline; Ezio learns humility; Edward learns self-respect. For Amancio, Arno's story in Unity is one of redemption that lines up with Assassin's Creed on the whole: We feel that every Assassin's Creed game is a journey for that character, and everything always revolves around our main protagonist. |