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C O N T R O L L A D I S C U S S I O N E
sandywang5230
Inviato - 24/09/2015 : 09:31:33 You don't only watch video content from an entertainer, you interact with that person. There are a lot of other interesting use cases on Twitch, like people playing Cards Against Humanity, and letting the Twitch chat decide whose card was funniest. We've seen this happening in lots of different ways, but it wasn't until Twitch Plays Pokemon that it happened in a software based way, where someone linked the commands directly.""We've seen this happening in lots of different ways, but it wasn't until Twitch Plays Pokemon that it happened in a software based way."Twitch Plays Pokemon's 16 day run saw over 1 million people participating 121,000 concurrent Runescape players at peak with over 9 million unique viewers in total. "What it did was prove people are very interested in the idea of many people collaborating on one central game, and playing it in that way," Van Dusen says. And that was for a game that wasn't necessarily originally designed for such an implementation."We know people enjoy this," he says. "Now there's that justification for doing work that just makes it easier for developers to experiment, and at Twitch we want to support them, if they're willing to spend time creating a game completely for the Twitch platform." At GDC this year, Van Dusen planned to pitch the idea of Twitch Plays to other developers. On the way, he met Michael Molinari, who had the idea already, even before the Pokemon phenomenon had hit. Molinari had been attempting to fund Choice Chamber, an adventure platformer designed for audience participation, through Kickstarter. Upon seeing the Runescape game "this is exactly what I'm talking about," Van Dusen had reflected , Van Dusen decided to ensure Choice Chamber got funded, by encouraging Twitch's popular gaming channels to draw user attention to the Kickstarter and matching donations. It worked.Molinari and colleague Chelsea Howe now find themselves on http://www.rsgoldshop.com a new design frontier. One new and interesting challenge involves making a game that scales is it fun with a small group of friends on a private channel as well as on a massive Twitch celebrity channel? Smaller groups strategize together, but larger groups build a lot more noise, suggests Howe. "We're looking forward to doing stuff for people to individualize each other in the chat room," Molinari says. "And having some kind of dynamic difficulty adjustment," adds Howe, "if you have, say, a thousand people, you might have a special boss or challenge.
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