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C O N T R O L L A D I S C U S S I O N E
Xiamu
Inviato - 23/08/2020 : 08:41:10 Back in Mut I thought,"I'm going to learn how to use all the right plays based on the opponent's line up and patterns and strengths and weaknesses." It was 3 plays - elongate runs, corner routes, or FB dip. On defense it was a combination but mostly ended up being putting up soft squats and choosing the corner routes and usering to stuff the run or bulge the receivers. In 2K it is essentially mitigating the CPU's idiocy with a mix of off-ball and on-ball so that you are able to intercept passes, block a lane to the basket, or only keep your guy from idiotically double-teaming someone (at least TTO). Once in a while someone begins to post-cheese or something and you're in a catch 22.
If you on-ball afterward a team-mate WILL help you, if you off-ball they will stand there to depart a open. I prefer 2K though since there's more activity on the sticks overall, whereas madden is about pre-play. Why do they do this if they could squeeze more dollars out of every child that got hooked on opening packs seeing twitch? Well Im packs. They can drop the identical number of cards / packs to make exactly the exact same quantity of money.
Just drop them frequently earlier. That way end game cards may be used for over a month. I think they can make more money that way. Later in the year that they can just shed packs that are superb / evo packs / and duo packs to boost sales on cards. I'm not buying VC this late in NBA 2K21, but had some of those cards dropped 2 months ago, I would have.